Good Morning.
I’m having difficulties clipping the Cesium globe terrain, using Cartographic Polygons. its works fine when the globe is positioned at 0,0,0. However if i move the globe (which i need to do, to overlay with my design data) then the Cartographic Polygon doesn’t project properly and the cut out shape in the tileset is in the wrong position with the polygon. Is there any king of workaround.
I cant move my design data as its streamed into Unreal in a fixed position, thus i need to move the globe.
The attached image, shows the globe with an X,Y position offset, the polygon is at 0,0,0. You can see the hole in the terrain is offset away from the polygon.
ideally, i want to position my globe, away from 0,0,0 and to move the poloygon shape to a desired location, and for the cut out to be projected directly below the polygon
Grateful for any support.
This is a known problem that has been fixed in Cesium for Unreal v2.0, which will be available as a preview relase really soon now. In the current release, I think the only possible workaround is to move your design data instead of moving the globe.
Yes. Cesium for Unreal v1.31.1 was the last release for UE 5.0, per the release notes and changelog. Starting with Cesium for Unreal v2.0, the earliest version we will support is UE5.1