Collisions of a entity with Google TileSet

I can’t seem to see a good answer for this here, and it’s possible I have missed it in the docs… Is there a way to detect collisions between a created entity, such as a box or sphere, and a building loaded on the tileset?

Ideally when one entity overlapped the other, I would print a message in the console.

I feel like I may have missed something very simple here. Any help appreciated.

Hi there,

While there are functions that will clamp an entity to the surface a a 3D Tileset, there’s no part of the API that detect collisions right now. You could possibly implement something manually using some utility functions. First, I would recommend sharing your use case before going down that path to make sure it’s the right solution.