~/workspace/UnrealEngine-4.26/Engine/Build/BatchFiles$ bash RunUAT.sh BuildPlugin -Plugin="…/UnrealEngine-4.26/Engine/Plugins/CesiumForUnreal/CesiumForUnreal.uplugin" -Package="…/UnrealEngine-4.26/packages/CesiumForUnreal" -CreateSubFolder -TargetPlatforms=Linux
Running AutomationTool…
Fixing inconsistent case in filenames.
Setting up Mono
xbuild Source/Programs/AutomationTool/AutomationTool.csproj /p:Configuration=Development /p:Platform=AnyCPU /verbosity:quiet /nologo /p:NoWarn=1591 /property:AutomationToolProjectOnly=true /p:TargetFrameworkProfile=
Start UAT: mono AutomationTool.exe BuildPlugin -Plugin=…/UnrealEngine-4.26/Engine/Plugins/CesiumForUnreal/CesiumForUnreal.uplugin -Package=…/UnrealEngine-4.26/packages/CesiumForUnreal -CreateSubFolder -TargetPlatforms=Linux
Parsing command line: BuildPlugin -Plugin=…/UnrealEngine-4.26/Engine/Plugins/CesiumForUnreal/CesiumForUnreal.uplugin -Package=…/UnrealEngine-4.26/packages/CesiumForUnreal -CreateSubFolder -TargetPlatforms=Linux -compile
Dependencies are up to date (0.092s). Skipping compile.
WARNING: Failed to delete directory ‘/home/boundary/workspace/UnrealEngine-4.26/packages/CesiumForUnreal/HostProject’
ERROR: System.UnauthorizedAccessException: Access to the path “/home/boundary/workspace/UnrealEngine-4.26/packages/CesiumForUnreal/HostProject/HostProject.uproject” is denied.
at System.IO.FileStream…ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <98fac219bd4e453693d76fda7bd96ab0>:0
at System.IO.FileStream…ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <98fac219bd4e453693d76fda7bd96ab0>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream…ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
at System.IO.StreamWriter.CreateFile (System.String path, System.Boolean append, System.Boolean checkHost) [0x0001c] in <98fac219bd4e453693d76fda7bd96ab0>:0
at System.IO.StreamWriter…ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize, System.Boolean checkHost) [0x00055] in <98fac219bd4e453693d76fda7bd96ab0>:0
at System.IO.StreamWriter…ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00000] in <98fac219bd4e453693d76fda7bd96ab0>:0
at System.IO.StreamWriter…ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <98fac219bd4e453693d76fda7bd96ab0>:0
at (wrapper remoting-invoke-with-check) System.IO.StreamWriter…ctor(string,bool,System.Text.Encoding)
at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00000] in <98fac219bd4e453693d76fda7bd96ab0>:0
at System.IO.File.WriteAllText (System.String path, System.String contents) [0x00007] in <98fac219bd4e453693d76fda7bd96ab0>:0
at BuildPlugin.CreateHostProject (Tools.DotNETCommon.FileReference HostProjectFile, Tools.DotNETCommon.FileReference PluginFile) [0x0002a] in <83588defaa3046b0a43b375c2ce095c3>:0
at BuildPlugin.ExecuteBuild () [0x001f3] in <83588defaa3046b0a43b375c2ce095c3>:0
at AutomationTool.BuildCommand.Execute () [0x00001] in <3a96dedbe001492dafabc439c8dff0c9>:0
at AutomationTool.Automation.Execute (System.Collections.Generic.List1[T] CommandsToExecute, System.Collections.Generic.Dictionary
2[TKey,TValue] Commands) [0x0007c] in <3a96dedbe001492dafabc439c8dff0c9>:0
at AutomationTool.Automation.Process (System.String Arguments, UnrealBuildTool.StartupTraceListener StartupListener) [0x00286] in <3a96dedbe001492dafabc439c8dff0c9>:0
at AutomationTool.Program.MainProc (System.String Arguments, UnrealBuildTool.StartupTraceListener StartupListener) [0x00001] in <60c8e96c4e794adcade69f7f5a8b77f3>:0
at AutomationTool.Program+<>c__DisplayClass1_0.b__2 () [0x00000] in <60c8e96c4e794adcade69f7f5a8b77f3>:0
at AutomationTool.InternalUtils.RunSingleInstance (System.Func`1[TResult] Main) [0x000a0] in <3a96dedbe001492dafabc439c8dff0c9>:0
at AutomationTool.Program.Main (System.String Arguments) [0x0020a] in <60c8e96c4e794adcade69f7f5a8b77f3>:0
(see /home/boundary/Library/Logs/Unreal Engine/LocalBuildLogs/Log.txt for full exception trace)
AutomationTool exiting with ExitCode=1 (Error_Unknown)
RunUAT ERROR: AutomationTool was unable to run successfully.