I have a Cesium 3D tile set of buildings in Boston. Here is a sample tile: https://www.dropbox.com/s/cf9g1zi2wv7fhyb/model.glb?dl=1. When I import this tile into Three.js using THREE.GLTFLoader, the model is rotated relative to the XZ plane. Through trial and error, I have found that I can straighten the model out by rotating it as follows:
I suspect this rotation is due to Cesiuim using Earth-fixed frame axes (ITRF) by default. How can I reverse this rotation automatically in Three.js (versus manually doing so via trial and error)?
Here is a screenshot of the model before I manually rotate it:
Here is a screenshot of the model after I manually rotate it:
Here is the geospatial information associated with the Cesium 3D tile:
there is the screenshot,the lable whit number shoud on the terrain if the answer is correct.my coordinate location is in china,is there some change should be apply to the rotation value?