Crash with Google Photorealistic 3D Tiles - fix now available for UE 5.1 - 5.5

Hi @chai2prince, welcome to the community!

Ongoing crashes in older versions, even after Google’s fix, could be caused by some bad data in the request cache. Try deleting it and see if it helps. The request cache is found here:

C:\Users\kevin\AppData\Local\UnrealEngine\5.3\cesium-request-cache.sqlite

Replace kevin with your username, and 5.3 with your Unreal Engine version. If there are cesium-request-cache.sqlite-shm and cesium-request-cache.sqlite-wal files in that directory, delete those, too. You’ll need to close the Unreal Engine Editor and any application in order to be able to delete these files.

If you’re still having problems, please let us know where in the world you’re looking when you see the crash. There’s a possibility that some of Google’s tiles still have the problem (though I don’t know of any cases of this).

As far as upgrading to v2.13.3, it should definitely be on Fab at this point. I just reconfirmed that v2.13.3 is available for UE 5.3 from the Epic Launcher. If it’s not showing up for you, please completely close the Epic Launcher and restart it. It likes to hide in your system tray, so make sure you close it there, too. When it doubt, rebooting your computer will do the trick. Let me know if you still have trouble!