I noticed an issue in VR with what looks looks like a tile culling issue in the right eye:
It only occurs when instance stereo is enabled.
Is there way to increase the ‘FOV’ where this culling happens?
its a bit noticeable on an INDEX, but seems to bit more with the Quest3 (bigger FOV?)
Unfortunately, there’s no user-accessible way to modify the FOV for culling.
Cesium3DTileset should support stereo rendering, so I’m not sure what’s going on. And in a bad stroke of luck, our team member who is more familiar with VR is out.
If you’re willing to play around with the plugin in C++, I can at least point you to the code that is supposed to handle the stereo rendering. It’s in the