Unfortunately, there’s no user-accessible way to modify the FOV for culling. Cesium3DTilesetshould support stereo rendering, so I’m not sure what’s going on. And in a bad stroke of luck, our team member who is more familiar with VR is out.
If you’re willing to play around with the plugin in C++, I can at least point you to the code that is supposed to handle the stereo rendering. It’s in the ACesium3DTileset::GetPlayerCameras() function.