Otherwise, you may need to move the camera’s near and far planes a little closer. Instead of the default near/far of 1/5e8, try dividing both by an order of magnitude (like 0.1 and 5e7). See the camera doc here:
Andreas M. Schneider
T +81-3-3666 5600
M +81-80-5538 9767
Tokyo 103-0012
Chuo Ku, Nihonbashi
Horidome Cho 1.2.9
[map.iidj.net](http://map.iidj.net)
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Did you check if any other WebGL applications are giving you the same behavior? Does YouTube work? Does this page three.js examples work?
yes - i thought i had confirmed this in my previous mail...
Does this happen on Chrome?
no - this is a SAFARI only issue.
and - to confirm again - the issue can be observed with all CESIUM examples form the sandbox gallery - obviously as the most basic call already causes the reload (loop)
Can you try updating to the latest Safari/your OSX?
the problem started AFTER updating to the most recent version for OSX 13.06
(i had included screenshots of the SAFARI info with my previous mail)
i tried as much as i can on my side to identify the issue. it must be a very specific thing between SAFARI/CESIUM
i did not get so far yet to see if i can start debugging by adding breakpoints to the CESIUM source code.
will do that i guess...
Tokyo 103-0012
Chuo Ku, Nihonbashi
Horidome Cho 1.2.9
map.iidj.net
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I think the issue was the recent change to "high-performance" mode:
that solved it! great!
so obviously that is an issue to note for other OSX HighSierra (10.13)/SAFARI 13.05 users!
very much appreciate your digging in that!
if i may use this opportunity for another question - the representation of cylinders can be done via the cylinder primitive or extruded ellipse - is there a recommendation for performance/stability in both primitive declaration or CZML?
Tokyo 103-0012
Chuo Ku, Nihonbashi
Horidome Cho 1.2.9
map.iidj.net
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