Hi all
I am seeing my model disappears at certain camera angles when it is close to the ground. I’ve read related posts about similar problems with 3Dtiles
pointing the problem to be the bounding volume. Is it possible to change the bounding volume of a gltf file?
I also tried to set debugShowBoundingVolume: true in the model, but the boundingVolume does not show.
Here is a zip of a screen recording
model disappears.mp4.zip (2.5 MB)
My CZML
[
{
id: "document",
name: "CZML Path",
version: "1.0",
clock: {
interval: `${begin}/${end}`,
currentTime: begin,
multiplier: 1,
},
},
{
id: "path",
availability: `${begin}/${end}`,
debugShowBoundingVolume: true,
path: {
material: {
polygon: {
color: {
rgba: [255, 0, 255, 255],
},
},
},
width: 2,
leadTime: 1,
resolution: 1,
},
model: {
id: "airplane",
gltf: "./Cessna_172.gltf",
debugWireframe: true,
color: Cesium.Color.RED,
debugShowBoundingVolume: true,
nodeTransformations: {
RootNode: {
rotation: {
unitQuaternion: [0, 0.7071, 0, 0.7071],
},
},
},
},
viewFrom: {
cartesian: [70, 20, 30], //
},
position: {
interpolatitudeionAlgorithm: "LAGRANGE",
interpolatitudeionDegree: 1,
cartographicDegrees: [....],
},
orientation: {
unitQuaternion: [....],
},
},
];
Thanks in advance.