Hi @milansoliya,
Cesium for Unreal is based on the WGS84 ellipsoid model, where the georeference’s “height” refers to the distance above the ellipsoid. The “From Ellipsoid” option generates a smooth surface representing the WGS84 ellipsoid. On the other hand, Cesium World Terrain is real-world elevation data that will vary in distance from the ellipsoid.
Currently, the plugin does not have any built-in ways of converting WGS84 height to Mean Sea Level, but there are some suggestions on the forum for implementing this, such as Kevin’s below:
Let us know if that helps!