1. A concise explanation of the problem you’re experiencing.
I’ve been studying 3D rendering when you need high precision. The original creators wrote a book talking about both approaches, and I’m curious which approach Cesium found to be better.
3. Context. Why do you need to do this? We might know a better way to accomplish your goal.
Just experimenting with 3D rendering. I am creating a cube face -> normalize to sphere approach. This is working well, except for the fact that when zooming in on the data, of course there is jittering. I am at a fork in the road, RTE or RTC?
Just bought the book, but going to be in the mail for a few days… so I thought I could open up a little discussion.