Does using PrimitiveCollection for management of primitives improve performance?

Hi, just wondering, In my application, I’ve created several polygon and polyline instances using primitives. If I add all these instances to a PrimitiveCollection, will it improve the overall system performance?

Hi @wumanho, thanks for the question.

I’m not sure I totally understand what you’re asking, can you share more about your use case? There’s already a primitive collection in the scene that is normally used to add and remove primitives. Are you seeing issues using that one? or is there a specific reason you’re creating another?

Would you be able to share a minimal Sandcastle example demonstrating how you’re using it?

Also performance is a broad topic, are you observing any specific negative impacts?