Hi @kongyf,
I tried your models in Cesium for Unreal v2.22.1, and they seem to be working just fine there. The only thing I had to change was that the tileset.json in the gltf-pipline/draco-gltf directory was accidentally referencing a_draco.glb instead of a_draco.gltf. Other than that, both the transform and pipeline versions of the draco-gltf model are loading and displaying well for me in Cesium for Unreal.
We definitely had a bug with Draco-compressed external buffers, which should have been fixed in v2.21.0. You said that’s the version you’re using, so it’s not obvious to me why you’d still be having trouble. I think there are two things worth trying:
- Double-check that you’re on the official v2.21.0 release (or later).
- Even if you are, try v2.22.1 and see if that works better for you.
Thanks for the initial investigations on this @Marco13!
