How can I figure out why a mesh compressed with Draco isn't visible in Cesium 3D Tiles?
My process: Export the object as embedded gltf, convert it with gltf-pipeline into a gltf with option -d, convert it into glb with gltf-pipeline and convert it into b3dm with the converter of 3d-tiles-tools.
In the gltf-Viewer the compressed object is visible, but after I converted it into a b3dm and included it via 3d tiles, it is loaded (i see it in the browser developer tools) but it won't display in CesiumJS.