Dynamic Pawn Overwriting It's Self

I’ve noticed that the Dynamic Pawn keeps getting overwritten with it’s default nodes.
It seems to happen randomly. It will retain it’s event graph for maybe a week and then randomly they will be overwritten.

Is this because of Cesium updating it?

You shouldn’t directly modify the DynamicPawn that exists in the Cesium for Unreal plugin. That file will likely be overwritten whenever the Epic Launcher updates the plugin to a new version. We release a new version about once a month. I’m not sure if this is what you’re seeing, but it sounds like it might be.

If you need to change the DynamicPawn, you can either subclass it in your own project, or you can copy it into your own project. In general, you should never modify files in any engine plugin.

Good to know!

I figured so but I wanted to confirm in case I was making a mistake on my end.
Thank you!