Hi! So I’ve been following step by step all of the documentation and tutorials from the Cesium for Unreal documentation and I’ve noticed that my dynamic pawn behaves weird whenever I press play, zoom out of the map, and try to go to a different location, it seems that my pawn is being pulled toward my georeference origin and is not letting me move freely trough the globe.
At first, i thought this was normal behaviour and that the dynamic pawn was configured just to move freely around a certain area and not the entire world, so i kept going.
Now, I was on the Transition Between Locations on the Globe documentation, and my blueprints seems to work fine, and i get a smooth dynamic pawn camera animation to my target location, but once that animation is finished, then I get pulled again (very violent) towards what appears to be my georeference origin. I’ve read from the documentation a bunch of times, started from scratch, but I get the same Dynamic pawn behaviour. Do I need to link any other property or am i missing something? THANKS a lot for your help, this plugin for unreal is awesome
In the World Settings of the level, is Enable Bounds Check enabled? That may be causing the problem.
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Thanks, this was the problem, i’ve just disabled the “Enable World bounds check” and now it works as intended.