Edge rendering for 3D tile objects

1. A concise explanation of the problem you’re experiencing.

I’ve rendered a collection of OBJs as a 3D tileset, when viewing them they can appear very flat

2. A minimal code example. If you’ve found a bug, this helps us reproduce and repair it.


is a good example of this when you view the building from a horizontal perspective they flatten together.

3. Context. Why do you need to do this? We might know a better way to accomplish your goal.

This esri equivalent is good demonstration of what I’m thinking/asking


Thanks everyone!

Hi Steven,

It's not a perfect solution, but take a look here:

Biggest problem is you'll need to manually add the outline edges to your model, which could be challenging if your tiles are served directly from Ion.