hi,
I just noticed that, when zooming in on a polygon on the ground, if the ground is water, there is some sort of z-fighting effect. is does not happen on land, it seems.
see this gif: http://pasteboard.co/t81TSbJ4Q.gif
hi,
I just noticed that, when zooming in on a polygon on the ground, if the ground is water, there is some sort of z-fighting effect. is does not happen on land, it seems.
see this gif: http://pasteboard.co/t81TSbJ4Q.gif
Hello,
Could you paste a code example to reproduce this problem?
Thanks,
Hannah
const origin = { lat: 0, lng: 0 };
const originLocation = Cesium.Cartesian3.fromDegrees(origin.lng, origin.lat, 500);
const viewer = new Cesium.Viewer(constants.viewerElemId, {});
viewer.camera.setView({
destination: originLocation,
});
const { lat, lng } = origin;
const dim = 0.001;
const rect = viewer.entities.add({
name: 'id',
polygon: {
hierarchy: {
positions: Cesium.Cartesian3.fromDegreesArray([
lng - dim, lat - dim,
lng + dim, lat - dim,
lng + dim, lat + dim,
lng - dim, lat + dim
]),
},
material: Cesium.Color.WHITE,
outline: false,
}
});
I didn’t see the artifacts on my computer. What OS and graphics card does your computer have? Also, what browser are you using?
-Hannah
I'm using chrome 55.0.2883.95 (64-bit) on macOS 10.12.3, on a macbook pro, which has the following graphics adapters:
- Radeon Pro 450
- Intel HD Graphics 530
Ah, I think this is a Mac specific issue. See details in this bug report: https://github.com/AnalyticalGraphicsInc/cesium/issues/4820
I’ve added a link to your forum post so we can let you know when we get a chance to look into the bug.
Thanks,
Hannah