Hi,
I’m trying to render a 1-minute 360 video at 60fps (for meta VR handset). A plane takes off from the ground and flies over Verona, Italy. Everything starts fine, but it always (not every once in a while) breaks after a while, say after 2500-3000 frames. Am I doing something wrong?
I use Unreal 5.4, Offworld plugin for 360 rendering and Google Titles API.
You can see some frames here:
https://robisoft.it/download/00_viaggio_Verona_Nuvole.2000.jpeg ← ok
https://robisoft.it/download/00_viaggio_Verona_Nuvole.3000.jpeg ← ok
https://robisoft.it/download/00_viaggio_Verona_Nuvole.3100.jpeg ← break
https://robisoft.it/download/00_viaggio_Verona_Nuvole.3400.jpeg ← break
Than you very much
