Well, after a few weeks of testing different environments, finally I was able to test it on a Windows machine (SocketIO plugin is distributed as Windows compatible, after talking with the developer).
Bad news: these specific plug-in combination doesn’t work when compiled as stand-alone. In Editor works perfectly fine. Neither on Windows, 
Some good news: I have more traces on Windwos, when launched, than in MacOS. Seems that the problem is on rapidjson library, or when it is used, from Cesium side.
Here are the traces:
LogPlayLevel: Error: [2022.10.29-19.06.31:270][326]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000010008
LogPlayLevel: Error: [2022.10.29-19.06.31:271][326]LogWindows: Error:
LogPlayLevel: Error: [2022.10.29-19.06.31:271][326]LogWindows: Error: [Callstack] 0x00007ff67479699b TestPlugins.exe!rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator>::Malloc() [C:\Users\Mariano\Documents\Unreal Projects\TestPlugins\Plugins\SocketIOClient\Source\ThirdParty\rapidjson\include\rapidjson\allocators.h:194]
LogPlayLevel: Error: [2022.10.29-19.06.31:271][326]LogThreadingWindows: Error: Runnable thread TaskGraphThreadNP 0 crashed.
LogPlayLevel: Error: [2022.10.29-19.06.31:271][326]LogWindows: Error: [Callstack] 0x00007ff674836775 TestPlugins.exe!rapidjson::GenericValue<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> >::GenericValue<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> >() []
LogPlayLevel: Error: [2022.10.29-19.06.31:271][326]LogWindows: Error: begin: stack for UAT
LogPlayLevel: Error: [2022.10.29-19.06.31:271][326]LogWindows: Error: [Callstack] 0x00007ff674834ba5 TestPlugins.exe!rapidjson::GenericReader<rapidjson::UTF8<char>,rapidjson::UTF8<char>,rapidjson::CrtAllocator>::ParseString<0,rapidjson::EncodedInputStream<rapidjson::UTF8<char>,rapidjson::MemoryStream>,rapidjson::GenericDocument<rapidjson::UTF8<char>,rapidjso
n::MemoryPoolAllocator<rapidjson::CrtAllocator>,rapidjson::CrtAllocator> >() []
LogPlayLevel: Error: [2022.10.29-19.06.31:271][326]LogWindows: Error: === Critical error: ===
LogPlayLevel: Error: [2022.10.29-19.06.31:271][326]LogWindows: Error:
LogPlayLevel: Error: [2022.10.29-19.06.31:271][326]LogWindows: Error: [Callstack] 0x00007ff6748345ff TestPlugins.exe!rapidjson::GenericReader<rapidjson::UTF8<char>,rapidjson::UTF8<char>,rapidjson::CrtAllocator>::ParseObject<0,rapidjson::EncodedInputStream<rapidjson::UTF8<char>,rapidjson::MemoryStream>,rapidjson::GenericDocument<rapidjson::UTF8<char>,rapidjso
n::MemoryPoolAllocator<rapidjson::CrtAllocator>,rapidjson::CrtAllocator> >() []
LogPlayLevel: Error: [2022.10.29-19.06.31:271][326]LogWindows: Error: Fatal error!
LogPlayLevel: Error: [2022.10.29-19.06.31:271][326]LogWindows: Error: [Callstack] 0x00007ff6748345ff TestPlugins.exe!rapidjson::GenericReader<rapidjson::UTF8<char>,rapidjson::UTF8<char>,rapidjson::CrtAllocator>::ParseObject<0,rapidjson::EncodedInputStream<rapidjson::UTF8<char>,rapidjson::MemoryStream>,rapidjson::GenericDocument<rapidjson::UTF8<char>,rapidjso
n::MemoryPoolAllocator<rapidjson::CrtAllocator>,rapidjson::CrtAllocator> >() []
LogPlayLevel: Error: [2022.10.29-19.06.31:271][326]LogWindows: Error:
LogPlayLevel: Error: [2022.10.29-19.06.31:271][326]LogWindows: Error: HandleError re-entered.
LogPlayLevel: Error: [2022.10.29-19.06.31:271][326]LogWindows: Error: [Callstack] 0x00007ff6748347d4 TestPlugins.exe!rapidjson::GenericDocument<rapidjson::UTF8<char>,rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator>,rapidjson::CrtAllocator>::ParseStream<0,rapidjson::UTF8<char>,rapidjson::EncodedInputStream<rapidjson::UTF8<char>,rapidjson::MemoryStream>
>() []
LogPlayLevel: Error: [2022.10.29-19.06.31:271][326]LogWindows: Error: [Callstack] 0x00007ff6748444d1 TestPlugins.exe!Cesium3DTilesSelection::IonRasterOverlay::~IonRasterOverlay() []
LogPlayLevel: Error: [2022.10.29-19.06.31:271][326]LogWindows: Error: [Callstack] 0x00007ff6748472ec TestPlugins.exe!std::_Hash<std::_Umap_traits<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,Cesium3DTilesSelection::IonRasterOverlay::ExternalAssetEndpoint,std::_Uhash_compare<std::basic_string<char,std::char_traits<char>,std::allocator<
char> >,std::hash<std::basic_string<char,std::char_traits<char>,std::allocator<char> > >,std::equal_to<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >,std::allocator<std::pair<std::basic_string<char,std::char_traits<char>,std::allocator<char> > const ,Cesium3DTilesSelection::IonRasterOverlay::ExternalAssetEndpoint> >,0> >::find() []
LogPlayLevel: Error: [2022.10.29-19.06.31:271][326]LogWindows: Error: [Callstack] 0x00007ff67493ef30 TestPlugins.exe!CesiumAsync::CesiumImpl::ImmediateScheduler<CesiumAsync::CesiumImpl::TaskScheduler>::SchedulerScope::~SchedulerScope() []
LogPlayLevel: Error: [2022.10.29-19.06.31:271][326]LogWindows: Error: [Callstack] 0x00007ff66f79b6d6 TestPlugins.exe!TGraphTask<FAsyncGraphTask>::ExecuteTask() []
LogPlayLevel: Error: [2022.10.29-19.06.31:271][326]LogWindows: Error: [Callstack] 0x00007ff66f7ac6b0 TestPlugins.exe!FTaskThreadAnyThread::ProcessTasks() []
LogPlayLevel: Error: [2022.10.29-19.06.31:271][326]LogWindows: Error: [Callstack] 0x00007ff66f7ad920 TestPlugins.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() []
LogPlayLevel: Error: [2022.10.29-19.06.31:271][326]LogWindows: Error: [Callstack] 0x00007ff66f7b32c5 TestPlugins.exe!FTaskThreadAnyThread::Run() []
LogPlayLevel: Error: [2022.10.29-19.06.31:271][326]LogWindows: Error: [Callstack] 0x00007ff66fccce4f TestPlugins.exe!FRunnableThreadWin::Run() []
LogPlayLevel: Error: [2022.10.29-19.06.31:271][326]LogWindows: Error: [Callstack] 0x00007ff66fcc3360 TestPlugins.exe!FRunnableThreadWin::GuardedRun() []
LogPlayLevel: Error: [2022.10.29-19.06.31:271][326]LogWindows: Error: [Callstack] 0x00007ffa0d247034 KERNEL32.DLL!UnknownFunction []
LogPlayLevel: Error: [2022.10.29-19.06.31:271][326]LogWindows: Error: [Callstack] 0x00007ffa0e9a26a1 ntdll.dll!UnknownFunction []
LogPlayLevel: Error: [2022.10.29-19.06.31:271][326]LogWindows: Error:
LogPlayLevel: Error: [2022.10.29-19.06.31:271][326]LogWindows: Error: Crash in runnable thread TaskGraphThreadNP 0
LogPlayLevel: Error: [2022.10.29-19.06.31:271][326]LogWindows: Error: end: stack for UAT
LogPlayLevel: Error: ERROR: Client exited with error code: 3
LogPlayLevel: (see C:\Users\Mariano\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Juegos+UE_4.27\Log.txt for full exception trace)
LogPlayLevel: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Completed Launch On Stage: Run Task, Time: 59.607224
LogPlayLevel: BUILD FAILED
PackagingResults: Error: Launch failed! Unknown Error
I’ll try to invastigate it further, on Windows arch. Any idea?