Hello,
I’m trying to load a 3D Tileset created with the CDB to 3D Tiles tool. Some of the GLTF models generated from GTModel can’t be read, and I encounter the following error in CesiumJS:
Failed to load glTF
Invalid typed array length: 4302598
Original stack:
Original stack:
RangeError: Invalid typed array length: 4302598
at new Uint8Array (<anonymous>)
at ComponentDatatype.createArrayBufferView (http://localhost:8080/Build/CesiumUnminified/index.js:22612:14)
at new BufferView (http://localhost:8080/Build/CesiumUnminified/index.js:100873:44)
at new MetadataTableProperty (http://localhost:8080/Build/CesiumUnminified/index.js:100338:18)
at new MetadataTable (http://localhost:8080/Build/CesiumUnminified/index.js:100908:26)
at parseFeatureMetadataLegacy (http://localhost:8080/Build/CesiumUnminified/index.js:111839:29)
at GltfStructuralMetadataLoader.process (http://localhost:8080/Build/CesiumUnminified/index.js:112267:32)
at processLoaders (http://localhost:8080/Build/CesiumUnminified/index.js:113111:52)
at GltfLoader._process (http://localhost:8080/Build/CesiumUnminified/index.js:113157:5)
at GltfLoader.process (http://localhost:8080/Build/CesiumUnminified/index.js:113223:18)
Handler stack:
Error
at new RuntimeError (http://localhost:8080/Build/CesiumUnminified/index.js:11543:11)
at ResourceLoader.getError (http://localhost:8080/Build/CesiumUnminified/index.js:101093:24)
at handleError6 (http://localhost:8080/Build/CesiumUnminified/index.js:113094:20)
at GltfLoader.process (http://localhost:8080/Build/CesiumUnminified/index.js:113226:5)
at processLoader (http://localhost:8080/Build/CesiumUnminified/index.js:128722:26)
at Model.update (http://localhost:8080/Build/CesiumUnminified/index.js:128642:26)
at Model3DTileContent.update (http://localhost:8080/Build/CesiumUnminified/index.js:129627:9)
at Cesium3DTile.process (http://localhost:8080/Build/CesiumUnminified/index.js:143904:19)
at processTiles (http://localhost:8080/Build/CesiumUnminified/index.js:147250:12)
at Cesium3DTileset.prePassesUpdate (http://localhost:8080/Build/CesiumUnminified/index.js:147115:3)
Handler stack:
Error
at new RuntimeError (http://localhost:8080/Build/CesiumUnminified/index.js:11543:11)
at ModelUtility.getError (http://localhost:8080/Build/CesiumUnminified/index.js:105893:24)
at Model.update (http://localhost:8080/Build/CesiumUnminified/index.js:128647:49)
at Model3DTileContent.update (http://localhost:8080/Build/CesiumUnminified/index.js:129627:9)
at Cesium3DTile.process (http://localhost:8080/Build/CesiumUnminified/index.js:143904:19)
at processTiles (http://localhost:8080/Build/CesiumUnminified/index.js:147250:12)
at Cesium3DTileset.prePassesUpdate (http://localhost:8080/Build/CesiumUnminified/index.js:147115:3)
at PrimitiveCollection.prePassesUpdate (http://localhost:8080/Build/CesiumUnminified/index.js:159553:17)
at prePassesUpdate (http://localhost:8080/Build/CesiumUnminified/index.js:224359:14)
at tryAndCatchError (http://localhost:8080/Build/CesiumUnminified/index.js:224433:5)
I ran the GLTF Validator, which didn’t return any errors but showed the following warning:
"code": "UNEXPECTED_PROPERTY",
"message": "Unexpected property.",
"severity": 1,
"pointer": "/samplers/0/wrapR"
However, I don’t think this warning is the root cause of the issue.
Additionally, I can open the GLTF model in Blender without any problems. Do you have any idea what might be causing this issue in CesiumJS? Any suggestions on how I could investigate further?
Thanks for your time and support.