11115
October 28, 2019, 11:39am
1
1. A concise explanation of the problem you’re experiencing.
Invalid array length error during playing in Android, Window
There are no problem initial load globe, 3dtilesets.
If i tour around the globe a little, i get an error.
Just moving the camera.
I don’t know the cause.
Top image is In window
Bottom image is in Android
2. A minimal code example. If you’ve found a bug, this helps us reproduce and repair it.
3. Context. Why do you need to do this? We might know a better way to accomplish your goal.
For stable service
4. The Cesium version you’re using, your operating system and browser.
Cesium 1.62,
Win10 Chrome,
GalaxyTab S6 Android Chrome
And Thank you for your support !!
11115
October 28, 2019, 3:10pm
2
And
At Unminified Cesium.js it show different error like below.
Situation is same.
2019년 10월 28일 월요일 오후 8시 39분 14초 UTC+9, 오유상 님의 말:
11115
October 28, 2019, 4:27pm
3
I got a hint from Unminified Cesium Error and solve it.
The Problem Simply solved by lower 3dtileset’s maximumMemoryUsage to 128.
Before maximumMemoryUsage was 1024.
It’s was poor question
Anyone who experience error like me, try to set maximumMemoryUsage lower.
omar
November 4, 2019, 7:52pm
4
I appreciate you posting your solution here! This will definitely help others running into this issue.
Were you loading a 3D Tileset that you got from Cesium ion or somewhere else? Optimizing the tiles so the output at any given view doesn’t consume too much memory is one of the things we optimize for on Cesium ion so I’d be curious to know if you ran into this with a 3D Tileset from Cesium ion.
11115
November 5, 2019, 7:38am
5
Hi. Omar
I load 3D tileset from my Network Attached Storage(NAS).
Not from Cesium ion.
Thank you for your support !