As written in the “colada to gltf issue”-thread (sorry, I’m not able to set a proper link to it…), I have some sort of a workaround with cityengine -> .fbx -> .dae -> .gltf. However, at the moment this does not work as well. So I tried to use this FBX-to-glTF converter. I managed to install (something), but I’m not able to get it to work. On my mac I built the described “Release” folder, but this contains only two .json and one .dylib file, so it seems to be clear for me that the command “glTF” (as written in the Usage Instructions here) does not work.
If anybody was able to get it to work and can tell me what I’m doing wrong, that would be great!
PS: And of course I would be happy if this converter can be implemented in the online/offline converter for cesium.