FEEDBACK REQUESTED: Documentation for Cesium Native / Cesium for Unreal

I would love to see more documentation on the current status of multiplayer server integration works.

I’ve found lots of posts over time with various problems – but all of these seem minor now, in comparison to the current state which is that you just fall through maps if the netmode is set to client in a project.

Would love to see examples of how Cesium could be used in various multiplayer setup modes.

Net Mode Client | ie, how does collision data get shared between client/server
Net Mode Server | ie, Does cesium load a component for each multiplayer actor? How do mobs not fall through the ground?

Is it possible to set client to be authoritative over it’s own collision/physics?