What Cesium for Unreal tutorials do you want to see?

Hello everyone,

We’re in the process of building out a robust learning center for Cesium for Unreal users of every background. If you haven’t already, you can access the existing tutorials here. You can get a sneak peek at the planned upcoming tutorials on this Github issue.

We want to make sure we’re covering the most important use cases and that the documentation is easy to understand. That’s where we need your feedback.

Let us know what tutorials you want to see in the future by replying to this thread. Are there gaps in our existing documentation? Specific platforms that you want to know how to build for? Project ideas or use cases that we should highlight?

Also, did you know that you can submit tutorials of your own? If you know how to do something cool with Cesium for Unreal that you want to share with the world, let us know!


You’re already covering quite a lot with the tutorials. I’d be most interested in “Guide - Introduction to 3D Tiles and Geospatial Concepts for Unreal Engine” by Kevin Ring, and please let it really be a deep dive with lots of information about how it all works together, about the mesh creation in runtime, about the problems with multithreading and all the tasks that have to be on the main game thread, about LODs and ways to have more control over the LOD selection, and how the 3DTiles are using materials and how we can play around with them.

The exclusion zones tutorial is quite important, too, but for that we need the update for the plugin that can do real exclusion zones independently of the LOD displayed, this is now the most important feature for us.

Thanks for all the effort you put into the plugin!



Video tutorial of procedural foliage with Cesium please.


How to Package a project?

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How to use materials of 3Dtiles’ Rendering? Material ,WaterMaterial and OpacityMaskMaterial?
How to extend the default materials?
How to make the Terrain that has not MapTiles to be translucent?
How to set different CesiumTileMapServiceRasterOverlays’ zorder of render?


I would love to see a tutorial on tree detection. So that there are trees all over the world. Also something to style osm buildings.


I would love to know how to use cesium for unreal to make a virtual visit inside a building, the way it’s shown in the video from here:

at 00:41

Hey @agallegos , We’d like to see some guidelines for “standard” AEC to Unreal workflow: E.g: Multiple georeferenced IFC files, PointClouds (Roads, Bridges, Tunnels, Overpass, etc…) with Cesium “terrain”. I’m trying to follow the Cesium documentation, but somehow my imported IFC-s (via Datasmith/Dataprep) never match up with the Cesium terrain…

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How to set up LOD for custom scanned geo.

How to combine Cesium and Internet of Things inside Unreal.

How to mix Cesium and Twinmotion inside Unreal.

How to optimize your drone scan for cesium. I created a obj of a drone scan which looked much better with the texture in openGL in my 3d application but once uploaded to my cesium ion account the resolution drastically drops and I don’t know how to control it.

A tutorial video of this Procedurally Spawning Foliage – Cesium documentation as it is a bit for advanced users.

A tutorial that answers frequently-asked question: how to integrate with self-hosted tile server (especially, localhost).