**When you track an entity or point and try to orbit the camera around it, it is very easy for the camera to end up in some disorienting position. **
For example: a point at the top of Mt. Everest. The only way to orbit where the camera stays in the ‘expected’ orientation is if you drag the mouse perfectly horizontally on the screen. If you have any vertical movement in your mouse the camera very quickly ends up with the center of Earth somewhere other than ‘down’.
Is there a simple solution to this issue, similar to fixing north in the up position via
scene.camera.constrainedAxis = Cesium.Cartesian3.UNIT_Z