Hi @5DRealities,
That sounds like expected behavior. CesiumUnlitTilesetShader
doesn’t generate normals since we can take advantage of the Unlit
rendering mode in Unity. But I think you can use CesiumDefaultTilesetShader
to cause normals to be generated for Google Photorealistic 3D Tiles. If you disable Generate Smooth Normals
, the resulting normals that get generated should be flat.
(Definitely let us know if this doesn’t work – after switching environments, I don’t have Unity set up yet to try this myself. )