getting fragment shader error

Hi There,

I am using cesium, when using to render particle system on it, I getting error like "RuntimeError: Fragment shader failed to compile. Compile log: ERROR:1:1 ‘’:

"

I am using the Drawcommand and cesium primitives and scene as well, with the combination all these I want display the particle system on the map.

but above error is coming.

Best Regards,
Naidu Ramesh.

It sounds like you may be incorrectly setting up the primitive or draw command. Although it’s hard to say without seeing the code.

We don’t currently have official tutorials on doing this, but there is a set of community code examples you might find helpful: https://github.com/cesiumlab/cesium-custom-primitive/tree/master/Source