I have been trying to have a collection of polylines lie flat on a terrain but get almost vertical renderings.
poly2.jpg is what I am seeing, poly0.jpg are typical endpoints of a polyline, and what I think is the relevant code is:
I tried various things such as **followSurface: false** but to no avail. I checked the documentation but could see nothing there as well. Is there a control I am missing?
Thanks Jerry. Unfortunately, I don’t think you can use polylines to accomplish what you want to do. They’re drawn such that they have the same pixel width on the screen regardless of the camera distance. They are appearing jagged because parts of the line are getting rendered under the terrain from certain camera angles.