Hi,
I’ve seen some discussion about this but it looks to be fairly dated and was curious if there’s an update. I’m trying to programmatically place objects on my cesium 3D tile terrain. I have lat/lon coordinates and need to identify the correct vertical location to place them so that they sit on the terrain.
I understand that physics support is pending, which I think means we cannot raycast against the terrain to identify height. My own attempts haven’t managed to return a hit on a raycast so I assume that means they don’t have collision, although I’m new to the omniverse ecosystem. Physics support · Issue #153 · CesiumGS/cesium-omniverse · GitHub
I understand that height is tricky due to ellipsoid related considerations vs. sea-level height definitions which I don’t fully follow.
However, ultimately it feels like since the terrain height is theoretically constant there should be a means to look up the height corresponding to a given coordinate without needing to do an in-engine query about the state of objects. Am I mistaken? How can I best identify the height to place objects programmatically for a large number of objects?