Globe Rendering Issue with Cesium for Unity on Meta 3 Headset

Hello everyone,

I am encountering a problem with the globe display in Cesium for Unity when using my Meta 3 headset. When I zoom out, I see circular openings on the globe, as if it is cut into several parts. This problem does not appear when the headset is directly connected by cable, but only when I launch the application directly from the headset.

Hi @tx_rx,
I’m not sure what might cause that. First thing to check: does the Cesium for Unity Samples project have the same problem?

I found the error; it was with the clipping plane. I was setting the far value too high and the near value too low. Now it’s working. Thank you for your help, as I looked at the values you used in the Cesium for Unity sample.

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