GLTF line primitive in Cesium for Unreal?

Hi! Is there any way of supporting lines from gltf files? Or how difficult improvement this would be?

Any comments on this? Do we still have line support?

Hi @v12424124_34,

Line primitives are still not supported in Cesium for Unreal, but if they were implemented it would probably look similar to the implementation for rendering points. There would probably be differences in the way line strips and loops are handled, specifically when it comes to index generation. But if you or others have the bandwidth, we’d welcome the community contributions!

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