Is there any way to render thick lines using 3d-tiles?
For example, maybe creating 3d-tiles .b3dm with line primitives and then using custom shader? Could that work?
Or, would vector-tiles offer a solution for this?
For now we have been able to render thick lines using Polyline primitives but they are not from 3d-tiles…
I think the easiest thing might be constructing some kind of polygon-based line, that seems to be the way you would do it in a glTF model (see discussion here: https://github.com/KhronosGroup/glTF/issues/1277#issuecomment-371981447), so that way it would work wherever 3D Tiles are supported and wouldn’t require custom client shaders.
I do think having robust support for lines is one of the goals of the vector format in 3D Tiles that’s still under development.
What kind of project are you working on?