glTF validator

Hi all,

Since more and more people are exporting glTF for direct use in Cesium or as part of 3D Tiles, the new glTF Validator project may be of interest:

https://github.com/KhronosGroup/glTF-Validator

You can run the command-line tool or drag-and-drop glTF assets to validate against the spec. Note that this is using the 1.0.1 spec, and there is just a tad more work to finalize the spec and update the sample models so you may see some warnings for sample models (like missing accessor min/max) that can be ignored until everything is updated.

For more glTF news, including exciting support from John Carmack, CTO of Oculus, see

https://www.khronos.org/news/press/significant-gltf-momentum-for-efficient-transmission-of-3d-scenes-models

Patrick