Hi
Zooming in close to 3D photo Tiles with Raster Overlays tiles clip disappear.
I have a number of Polygon overlays, Textures and Tint.
Bumping the max screen error to 128 helps and I zoom in quite close but I lose the quality
Anyone else have this issue
Unreal 5.5.

4
Cesium 5.4
RTX5000
128 Gbram
Hi @Dmc-1234,
I’m not sure what might cause that. The first thing to check, though, is which version of Cesium for Unreal you’re using. “Cesium 5.4” is not a version of Cesium for Unreal (our latest is v2.16.1 currently), so please double check. The version number is in the lower-right corner of the Cesium panel in the Editor. If you’re not on the latest, it’s definitely worth a try to upgrade.
Also, I noticed you have a large number of raster overlays, but our default material only supports up to 3. Are you using a custom material here? It’s probably worth reducing the number just to see if that helps at all, as that will help narrow in on what’s going wrong.
Finally, it’s always good to check for any errors or warnings in the Output Log.