Google Earth Map Tiles Material to use with Ultra Dynamic Weather

I came across this to get Ultra Dynamic Weather snow to work with a 3d tileset. Here is my take.

After installing Ultra Dynamic Sky, I added the Ultra_Dynamic_Sky and Ultra_Dynamic_Weather blueprints to my project.

I started from the Unreal Quickstart on editing tile materials and copied the Material Instance MI_CesiumThreeOverlaysAndClipping to my project. Then I created a Material Layer, edited it to include the Dynamic Landscape Weather Effects V3 and hooked everything up as shown below.

I then edited the Material Instance and set the Overlay 2 Layer Asset to my Material Layer.

For my Cesium3DTileset I went to the Rendering section and set the Material to my Material Instance.

Within Ultra_Dynamic_Weather I set the Weather to snow and in the Manual Weather State played with values for Snow until I got the result I liked.

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Hi @jgoffeney, welcome to the community! And thanks so much for taking the time to write up these useful instructions!

Hi. I have noticed that once a weather effect like snow is applied to the environment, it perfectly blends with cesium tileset but when the snow is removed from the environment, the tileset appearance still stays the same.Have anyone encountered this issue?