Google Tiles API continuously crashes VR app

Really struggling to get Google Tiles to work in VR, but having no luck. Testing on the headset via Unity editor and quest link works fine, but as soon as the apk is built and installed, this scene crashes all devices, including Meta Quest 3. Cesium Ion seems to work fine, but the one scene we have with google tiles (NYC) is crashing, even when there are barely any 3D assets. Any advice? We are using default settings. Thanks!

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Google P3D Tiles, especially with NYC buildings, is particularly dense (high memory usage).

First thought is that your device is running out of memory.

Do you have any ways to verify this?