Hi everyone,
I am working with Cesium for Unreal in Unreal Engine 5.7 using Meta Quest 3. I added Google Photorealistic 3D Tiles and a Cesium DynamicPawn to my level.
In the editor preview, the DynamicPawn camera shows the whole Earth correctly in front of the camera. However, when I launch the project in VR, the globe appears too low / below the user’s view, so I have to look down instead of seeing it directly in front of me.
What I want is a setup where the user starts in VR with the Earth/globe positioned directly in front of them, like an interactive globe for selecting locations.
Any guidance on the correct workflow would be very helpful.
Thank you!