How can I prevent the components of 3D tile models imported into Unreal Engine from being merged, in order to use blueprints to reset dynamic materials?

Hi @HsAZ,

Your question seems similar to the one in this previous forum thread. I suggest looking through that discussion first, as the posts there may answer your question.

Of course, if you have any follow-up questions or concerns, feel free to respond in this thread and we’ll try to help. Thank you!