How can I prevent the components of 3D tile models imported into Unreal Engine from being merged, in order to use blueprints to reset dynamic materials?

I wanted to ask about importing 3D tile models into Unreal Engine. After importing, the components are getting merged together. Is there any way to access each individual component or any option to prevent merging? I want to use CesiumActor to retrieve the components below and set dynamic materials for each one, but the number of models does not match the number of components.


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Hi @HsAZ,

Your question seems similar to the one in this previous forum thread. I suggest looking through that discussion first, as the posts there may answer your question.

Of course, if you have any follow-up questions or concerns, feel free to respond in this thread and we’ll try to help. Thank you!