How can we improve the quality to actually look photorealistic using Cesium for Unreal?

Hello!
Has anyone experienced this? When using Cesium for Unreal, and adding in the location (in this case a very dense city) the quality is just not what we expected.
When using Cesium for Unreal, it says we are using Google Photorealistic 3D Tiles, but when adding it to an Unreal Project for 1st/3rd person Ground POV it looks terrible and blocky.

  1. Is there a way to improve the quality?
  2. Will the quality improve if we pay for the Commercial License?

Thanks!

To answer your second question first, the quality you receive will be the same regardless of what license you pay for (or don’t pay for, in the case of the Community tier). You can read about the differences between the pricing tiers, which mostly come down to quotas and rate limits, on our pricing page: Pricing Plans – Cesium.

Next, to answer your first question really depends on if the quality issues you’re seeing are a result of Cesium for Unreal, or if they exist in the dataset itself. It’s possible that, as a result of a bug or the way your scene is set up, Cesium for Unreal isn’t loading the highest level of detail that’s available. However, it’s also true that when looking at it from a ground level, Google’s Photorealistic 3D Tiles dataset doesn’t necessarily provide the quality you’re looking for. You can take a look at the same location in this demo app created by Google using CesiumJS that displays the same dataset to see if the quality you’re looking at is the same.

If you find the Google Photorealistic 3D Tiles dataset quality insufficient for your use, there are other vendors that sell photogrammetry datasets that are compatible with Cesium for Unreal that you may want to investigate. For example, Aerometrex has a high-resolution model of Denver available on Cesium ion as a non-commercial free trial. You may want to experiment with some of these free trial assets available in ion to see if they better fit your use case.