Thanks for your reply,but how could I get those Cartesian2
textureCoordinates: {
positions: [
new Cesium.Cartesian2(0, 1),
new Cesium.Cartesian2(0, 0),
new Cesium.Cartesian2(0.5, 0),
new Cesium.Cartesian2(1, 0),
new Cesium.Cartesian2(1, 1),
]
}
Each coordinate point in polygon.hierarchy corresponds (in order) to the texture coordinate, which is a two-dimensional spatial coordinate system (as shown below) with u and v in the range 0 to 1, here is an example that I hope will help you. sandcastle
I don’t think it’s an issue with the order of the points,If I use perPositionHeight: false,it’s direction will be right,but it will be incompletely displayed