How to change the height difference of terrain in cesium for unreal (the height difference between the lower position of terrain and the higher position of terrain increases)
Currently, this is not built in to the plugin. What would you like to use this feature for? If it’s a common use case, we may look in to adding it to the plugin.
After importing my own terrain with cesium in Unreal, I noticed that in the mountainous part of the terrain, the height difference between the top and bottom was very small. Is there an integrated feature in Cesium Unreal to change terrain elevation difference? Or is there a way to change the height difference? Thank you very much.
I suspect this would have the same limitations as Cesium World Terrain. However, you can try scaling it up yourself using the transforms section of the details panel - Try scaling it up in the Z axis.
I haven’t tested this myself, so if you try it, let me know how it goes.