peijw
September 7, 2023, 4:21am
1
how to load WMTS in UE5? please
Tom_Lee
September 7, 2023, 9:37am
2
Hello. I am not the guy who do WMTS PR, but I recently found WMTS PR for unreal.
CesiumGS:main
← EzioHelios:main
opened 02:33AM - 28 Aug 23 UTC
This is my attemption to add WMTS support, referred to the WMTS imagery provider… in CesiumJS. The provider does not parse Capabilities.xml directly, and neither does CesiumJS.
I also created simple UE5 actor component to test the alignment of tiles. The code works in my personal cesium for UE project.
First time to make a pull-request. Please review and help.
#614
[CesiumGS/cesium-unreal#971](https://github.com/CesiumGS/cesium-unreal/issues/971)
this might be helpful to you. but I don’t understand the detail of it.
This project can indeed load WMTS, but it depends on the root component of the 3D Tiles actor. If the root component does not load 3D Tiles or terrain, WMTS will not be loaded either. Is there any solution to this?
No, WMTS provides images only. A Cesium3DTileset is needed to provide the geometry to hang those images on.