Hi, I’m working on a project with Cesium and need some guidance. I’m trying to ensure that my 3D Tiles data are visible and not occluded by the terrain. However, I would prefer not to set scene.globe.depthTestAgainstTerrain = false
, as I want to avoid global changes that might affect other elements in the scene.
Is there a way to configure the 3D Tiles or individual tileset settings to prevent terrain occlusion without altering the global depthTestAgainstTerrain
setting?