How to prevent 3D Tiles from being occluded by terrain without setting scene.globe.depthTestAgainstTerrain = false?

Hi @mhrmsg,
Thanks for your post and welcome to the Cesium community.

This forums thread covers how to clamp a tileset to the ground when using terrain 3d tileset clamp to ground.

I am curious if in your current setup the tileset is fully or partially occluded by the terrain? I expect the guides linked in the forums thread will address your question, but please let us know if now and we would be happy to help further.

Best,
Luke