What I want to render is some small things, like 1cm size cylinder…
For example, I use polylineVolume to render a two-point geometry, just like a cylinder, when the radius is big, nothing bad, but when the radius becomes 1cm, cesium only render a triangle….[A]
It there any method I can try so I can get a beautiful cylinder while the size is small like 1cm?
In my imagination, it’s possible, when the camera zoom in I can render a “bigger” cylinder but scale it to the correct size… but I don’t known how to do
Here is the demo
And I notice that when I zoom in with a very large level, the geometry start to shake when the camera move…[B]
So Are [A] and [B] all been caused by the float number precision?
Is there any method to resolve this?