How to transform coordinate system in three?

I want to make a scene with Cesium and three, I use Cesium camera data in three,but the orientation of the model is not correct. how to transform coordinate system?

It’s hard to tell what you’re doing wrong without seeing a code example we can run.

Cesium + ThreeJS integration isn’t officially supported. Can you tell me what you’re trying to do that you had trouble achieving just with CesiumJS?

I want to achieve a more realistic rocket plume effect,but the particle system of Cesium is not perfect

I think it may be easier to try implementing the particle system technique used in ThreeJS inside your your Cesium app.