I am currently trying to import in a bunch of 3D tilesets that will all have individual data displayed when individually clicked. For this, I am unsure how to assign this data to the .fbx files that I have loaded in and get it displayed when the building is clicked. I am currently trying to implement the Cesium3DTileFeature.setProperty section. I was wondering how I begin to set this up?
How do I create a Tile Feature and define it to start with?
How do I then assign data using the set property function?
Does the Cesium3DTileContent#getFeature, play into this process?
How do you access the buildings batch table?
How do I assign these features to my specific tileset?