Hi,
I cannot package my game with Cesium with Unreal 5.6.
I have errors with Cesium and MovieScene (i don’t use MovieScene).
UATHelper: Packaging (Windows): ------ Building 3 action(s) started ------
LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
UATHelper: Packaging (Windows): [1/3] Compile [x64] Module.MyTerrain.cpp
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\MovieScene\Public\Variants\MovieSceneNumericVariant.h(312,32): error C4003: not enough arguments for function-like macro invocation ‘max’
UATHelper: Packaging (Windows): std::numeric_limits::max()
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\MovieScene\Public\Variants\MovieSceneNumericVariant.h(312,32): error C2589: ‘(’: illegal token on right side of ‘::’
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\MovieScene\Public\Variants\MovieSceneNumericVariant.h(312,4): error C2062: type ‘unknown-type’ unexpected
UATHelper: Packaging (Windows): std::numeric_limits::max()
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\MovieScene\Public\Variants\MovieSceneNumericVariant.h(312,4): error C2144: syntax error: ‘unknown-type’ should be preceded by ‘(’
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\MovieScene\Public\Variants\MovieSceneNumericVariant.h(314,2): error C2059: syntax error: ‘)’
UATHelper: Packaging (Windows): );
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(12,75): error C4003: not enough arguments for function-like macro invocation ‘max’
UATHelper: Packaging (Windows): static constexpr OffsetType NullValue = std::numeric_limits::max();
UATHelper: Packaging (Windows): ^
PackagingResults: Error: ‘unknown-type’ should be preceded by ‘(’
PackagingResults: Error: ‘)’
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(58,1): error C4003: not enough arguments for function-like macro invocation ‘max’
UATHelper: Packaging (Windows): TEXT(“Attempting to create a relative pointer outside the bounds of its capacity.”));
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h(271,1): note: in expansion of macro ‘checkf’
UATHelper: Packaging (Windows): #define checkf(expr, format, …) UE_CHECK_F_IMPL(expr, format, ##VA_ARGS)
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(65,1): error C4003: not enough arguments for function-like macro invocation ‘max’
UATHelper: Packaging (Windows): TEXT(“Attempting to create a relative pointer outside the bounds of its capacity.”));
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h(271,1): note: in expansion of macro ‘checkf’
UATHelper: Packaging (Windows): #define checkf(expr, format, …) UE_CHECK_F_IMPL(expr, format, ##VA_ARGS)
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(12,75): error C2589: ‘(’: illegal token on right side of ‘::’
UATHelper: Packaging (Windows): static constexpr OffsetType NullValue = std::numeric_limits::max();
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(12,75): note: the template instantiation context (the oldest one first) is
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(76,2): note: see reference to class template instantiation ‘TRelativePtr<T,OffsetType>’ being compiled
UATHelper: Packaging (Windows): };
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(12,75): error C2059: syntax error: ‘(’
UATHelper: Packaging (Windows): static constexpr OffsetType NullValue = std::numeric_limits::max();
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57,4): error C2589: ‘(’: illegal token on right side of ‘::’
UATHelper: Packaging (Windows): checkf(OffsetPtr >= 0 && OffsetPtr < std::numeric_limits::max(),
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57,4): error C3878: syntax error: unexpected token ‘(’ following ‘expression’
PackagingResults: Error: ‘(’
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57,4): note: error recovery skipped: ‘( (’
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57,4): error C2760: syntax error: ‘>’ was unexpected here; expected ‘statement’
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57,4): note: error recovery skipped: ‘>’
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57,4): error C2760: syntax error: ‘)’ was unexpected here; expected ‘expression’
PackagingResults: Error: unexpected token ‘(’ following ‘expression’
PackagingResults: Error: ‘>’ was unexpected here; expected ‘statement’
PackagingResults: Error: ‘)’ was unexpected here; expected ‘expression’
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57,4): error C2760: syntax error: ‘)’ was unexpected here; expected ‘;’
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57,4): error C3878: syntax error: unexpected token ‘)’ following ‘expression_statement’
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57,4): error C3878: syntax error: unexpected token ‘)’ following ‘statement’
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57,4): error C3878: syntax error: unexpected token ‘)’ following ‘selection_statement’
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57,4): error C3878: syntax error: unexpected token ‘)’ following ‘statement_seq’
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57,4): note: missing one of: ‘}’ ?
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57,4): error C2760: syntax error: ‘)’ was unexpected here; expected ‘}’
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57,4): error C3878: syntax error: unexpected token ‘)’ following ‘compound_statement’
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57,4): note: error recovery skipped: ‘) ) ?’
PackagingResults: Error: ‘)’ was unexpected here; expected ‘;’
PackagingResults: Error: unexpected token ‘)’ following ‘expression_statement’
PackagingResults: Error: unexpected token ‘)’ following ‘statement’
PackagingResults: Error: unexpected token ‘)’ following ‘selection_statement’
PackagingResults: Error: unexpected token ‘)’ following ‘statement_seq’
PackagingResults: Error: ‘)’ was unexpected here; expected ‘}’
PackagingResults: Error: unexpected token ‘)’ following ‘compound_statement’
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57,4): note: error recovery skipped: ‘) :’
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(57,4): note: error recovery skipped: ‘) ) ) . . . )’
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(12,42): error C2062: type ‘unknown-type’ unexpected
UATHelper: Packaging (Windows): static constexpr OffsetType NullValue = std::numeric_limits::max();
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(12,40): error C2789: ‘TRelativePtr<void,uint16>::NullValue’: an object of const-qualified type must be initialized
UATHelper: Packaging (Windows): static constexpr OffsetType NullValue = std::numeric_limits::max();
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(12,30): note: see declaration of ‘TRelativePtr<void,uint16>::NullValue’
UATHelper: Packaging (Windows): static constexpr OffsetType NullValue = std::numeric_limits::max();
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\MovieScene\Public\EntitySystem\RelativePtr.h(12,75): error C2059: syntax error: ‘)’
UATHelper: Packaging (Windows): static constexpr OffsetType NullValue = std::numeric_limits::max();
UATHelper: Packaging (Windows): ^
PackagingResults: Error: ‘)’
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(196,57): error C4003: not enough arguments for function-like macro invocation ‘max’
UATHelper: Packaging (Windows): return static_cast<int64_t>(std::numeric_limits::max());
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(196,57): error C2589: ‘(’: illegal token on right side of ‘::’
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(195,33): note: This diagnostic occurred in the compiler generated function ‘int64_t CesiumGltf::MaxIndexValueFromAccessor::operator ()(const CesiumGltf::AccessorView &)’
UATHelper: Packaging (Windows): template int64_t operator()(const AccessorView& /value/) {
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(196,57): error C2760: syntax error: ‘(’ was unexpected here; expected ‘)’
UATHelper: Packaging (Windows): return static_cast<int64_t>(std::numeric_limits::max());
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(195,33): note: This diagnostic occurred in the compiler generated function ‘int64_t CesiumGltf::MaxIndexValueFromAccessor::operator ()(const CesiumGltf::AccessorView &)’
UATHelper: Packaging (Windows): template int64_t operator()(const AccessorView& /value/) {
PackagingResults: Error: ‘(’ was unexpected here; expected ‘)’
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(196,57): error C3878: syntax error: unexpected token ‘(’ following ‘expression’
UATHelper: Packaging (Windows): return static_cast<int64_t>(std::numeric_limits::max());
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(195,33): note: This diagnostic occurred in the compiler generated function ‘int64_t CesiumGltf::MaxIndexValueFromAccessor::operator ()(const CesiumGltf::AccessorView &)’
UATHelper: Packaging (Windows): template int64_t operator()(const AccessorView& /value/) {
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(196,57): note: error recovery skipped: ‘(’
UATHelper: Packaging (Windows): return static_cast<int64_t>(std::numeric_limits::max());
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(195,33): note: This diagnostic occurred in the compiler generated function ‘int64_t CesiumGltf::MaxIndexValueFromAccessor::operator ()(const CesiumGltf::AccessorView &)’
UATHelper: Packaging (Windows): template int64_t operator()(const AccessorView& /value/) {
UATHelper: Packaging (Windows): ^
PackagingResults: Error: unexpected token ‘(’ following ‘expression’
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(196,57): error C2760: syntax error: ‘)’ was unexpected here; expected ‘;’
UATHelper: Packaging (Windows): return static_cast<int64_t>(std::numeric_limits::max());
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(195,33): note: This diagnostic occurred in the compiler generated function ‘int64_t CesiumGltf::MaxIndexValueFromAccessor::operator ()(const CesiumGltf::AccessorView &)’
UATHelper: Packaging (Windows): template int64_t operator()(const AccessorView& /value/) {
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(196,57): error C3878: syntax error: unexpected token ‘)’ following ‘jump_statement’
UATHelper: Packaging (Windows): return static_cast<int64_t>(std::numeric_limits::max());
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(195,33): note: This diagnostic occurred in the compiler generated function ‘int64_t CesiumGltf::MaxIndexValueFromAccessor::operator ()(const CesiumGltf::AccessorView &)’
UATHelper: Packaging (Windows): template int64_t operator()(const AccessorView& /value/) {
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(196,57): note: error recovery skipped: ‘) >’
UATHelper: Packaging (Windows): return static_cast<int64_t>(std::numeric_limits::max());
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(195,33): note: This diagnostic occurred in the compiler generated function ‘int64_t CesiumGltf::MaxIndexValueFromAccessor::operator ()(const CesiumGltf::AccessorView &)’
UATHelper: Packaging (Windows): template int64_t operator()(const AccessorView& /value/) {
UATHelper: Packaging (Windows): ^
PackagingResults: Error: ‘)’ was unexpected here; expected ‘;’
PackagingResults: Error: unexpected token ‘)’ following ‘jump_statement’
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(196,57): error C2760: syntax error: ‘)’ was unexpected here; expected ‘expression’
UATHelper: Packaging (Windows): return static_cast<int64_t>(std::numeric_limits::max());
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(195,33): note: This diagnostic occurred in the compiler generated function ‘int64_t CesiumGltf::MaxIndexValueFromAccessor::operator ()(const CesiumGltf::AccessorView &)’
UATHelper: Packaging (Windows): template int64_t operator()(const AccessorView& /value/) {
UATHelper: Packaging (Windows): ^
PackagingResults: Error: ‘)’ was unexpected here; expected ‘expression’
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(196,57): error C3878: syntax error: unexpected token ‘)’ following ‘expression_statement’
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(195,33): note: This diagnostic occurred in the compiler generated function ‘int64_t CesiumGltf::MaxIndexValueFromAccessor::operator ()(const CesiumGltf::AccessorView &)’
UATHelper: Packaging (Windows): template int64_t operator()(const AccessorView& /value/) {
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(196,57): note: error recovery skipped: ‘) ) ?’
UATHelper: Packaging (Windows): return static_cast<int64_t>(std::numeric_limits::max());
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(195,33): note: This diagnostic occurred in the compiler generated function ‘int64_t CesiumGltf::MaxIndexValueFromAccessor::operator ()(const CesiumGltf::AccessorView &)’
UATHelper: Packaging (Windows): template int64_t operator()(const AccessorView& /value/) {
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(196,57): note: error recovery skipped: ‘) :’
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(195,33): note: This diagnostic occurred in the compiler generated function ‘int64_t CesiumGltf::MaxIndexValueFromAccessor::operator ()(const CesiumGltf::AccessorView &)’
UATHelper: Packaging (Windows): template int64_t operator()(const AccessorView& /value/) {
UATHelper: Packaging (Windows): ^
PackagingResults: Error: unexpected token ‘)’ following ‘expression_statement’
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(196,57): note: error recovery skipped: ‘) ) )’
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(195,33): note: This diagnostic occurred in the compiler generated function ‘int64_t CesiumGltf::MaxIndexValueFromAccessor::operator ()(const CesiumGltf::AccessorView &)’
UATHelper: Packaging (Windows): template int64_t operator()(const AccessorView& /value/) {
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(399,34): error C4003: not enough arguments for function-like macro invocation ‘max’
UATHelper: Packaging (Windows): u /= std::numeric_limits::max();
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(400,34): error C4003: not enough arguments for function-like macro invocation ‘max’
UATHelper: Packaging (Windows): v /= std::numeric_limits::max();
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(399,34): error C2589: ‘(’: illegal token on right side of ‘::’
UATHelper: Packaging (Windows): u /= std::numeric_limits::max();
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(390,3): note: This diagnostic occurred in the compiler generated function ‘std::optionalglm::dvec2 CesiumGltf::TexCoordFromAccessor::operator ()(const CesiumGltf::AccessorViewCesiumGltf::AccessorTypes::VEC2 &)’
UATHelper: Packaging (Windows): operator()(const AccessorViewAccessorTypes::VEC2& value) {
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(399,34): error C3878: syntax error: unexpected token ‘(’ following ‘expression’
UATHelper: Packaging (Windows): u /= std::numeric_limits::max();
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(390,3): note: This diagnostic occurred in the compiler generated function ‘std::optionalglm::dvec2 CesiumGltf::TexCoordFromAccessor::operator ()(const CesiumGltf::AccessorViewCesiumGltf::AccessorTypes::VEC2 &)’
UATHelper: Packaging (Windows): operator()(const AccessorViewAccessorTypes::VEC2& value) {
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(399,34): note: error recovery skipped: ‘( (’
UATHelper: Packaging (Windows): u /= std::numeric_limits::max();
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(390,3): note: This diagnostic occurred in the compiler generated function ‘std::optionalglm::dvec2 CesiumGltf::TexCoordFromAccessor::operator ()(const CesiumGltf::AccessorViewCesiumGltf::AccessorTypes::VEC2 &)’
UATHelper: Packaging (Windows): operator()(const AccessorViewAccessorTypes::VEC2& value) {
UATHelper: Packaging (Windows): ^
PackagingResults: Error: unexpected token ‘(’ following ‘expression’
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(399,34): error C2760: syntax error: ‘)’ was unexpected here; expected ‘;’
UATHelper: Packaging (Windows): u /= std::numeric_limits::max();
UATHelper: Packaging (Windows): ^
PackagingResults: Error: ‘)’ was unexpected here; expected ‘;’
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(390,3): note: This diagnostic occurred in the compiler generated function ‘std::optionalglm::dvec2 CesiumGltf::TexCoordFromAccessor::operator ()(const CesiumGltf::AccessorViewCesiumGltf::AccessorTypes::VEC2 &)’
UATHelper: Packaging (Windows): operator()(const AccessorViewAccessorTypes::VEC2& value) {
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(399,34): error C3878: syntax error: unexpected token ‘)’ following ‘expression_statement’
UATHelper: Packaging (Windows): u /= std::numeric_limits::max();
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(390,3): note: This diagnostic occurred in the compiler generated function ‘std::optionalglm::dvec2 CesiumGltf::TexCoordFromAccessor::operator ()(const CesiumGltf::AccessorViewCesiumGltf::AccessorTypes::VEC2 &)’
PackagingResults: Error: unexpected token ‘)’ following ‘expression_statement’
UATHelper: Packaging (Windows): operator()(const AccessorViewAccessorTypes::VEC2& value) {
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(399,34): note: error recovery skipped: ‘) >’
UATHelper: Packaging (Windows): u /= std::numeric_limits::max();
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(390,3): note: This diagnostic occurred in the compiler generated function ‘std::optionalglm::dvec2 CesiumGltf::TexCoordFromAccessor::operator ()(const CesiumGltf::AccessorViewCesiumGltf::AccessorTypes::VEC2 &)’
UATHelper: Packaging (Windows): operator()(const AccessorViewAccessorTypes::VEC2& value) {
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(399,34): error C2760: syntax error: ‘)’ was unexpected here; expected ‘expression’
UATHelper: Packaging (Windows): u /= std::numeric_limits::max();
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(390,3): note: This diagnostic occurred in the compiler generated function ‘std::optionalglm::dvec2 CesiumGltf::TexCoordFromAccessor::operator ()(const CesiumGltf::AccessorViewCesiumGltf::AccessorTypes::VEC2 &)’
UATHelper: Packaging (Windows): operator()(const AccessorViewAccessorTypes::VEC2& value) {
PackagingResults: Error: ‘)’ was unexpected here; expected ‘expression’
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(399,34): note: error recovery skipped: ‘) ) ?’
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(390,3): note: This diagnostic occurred in the compiler generated function ‘std::optionalglm::dvec2 CesiumGltf::TexCoordFromAccessor::operator ()(const CesiumGltf::AccessorViewCesiumGltf::AccessorTypes::VEC2 &)’
UATHelper: Packaging (Windows): operator()(const AccessorViewAccessorTypes::VEC2& value) {
UATHelper: Packaging (Windows): ^
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(399,34): note: error recovery skipped: ‘) :’
UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.6\Engine\Plugins\Marketplace\Cesiumfo4a28c7d2eeceV9\Source\ThirdParty\include\CesiumGltf\AccessorUtility.h(390,3): note: This diagnostic occurred in the compiler generated function ‘std::optionalglm::dvec2 CesiumGltf::TexCoordFromAccessor::operator ()(const CesiumGltf::AccessorViewCesiumGltf::AccessorTypes::VEC2 &)’
UATHelper: Packaging (Windows): operator()(const AccessorViewAccessorTypes::VEC2& value) {
UATHelper: Packaging (Windows): ^
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