I have the following problem. I want to have image on the ground in specific locations. I tried to use entities but all of them are not visible on 3D scene once I zoom in (they are OK on 2D or 3D from large distance when all looks flat). Then I wanted to use GroundPrimitive which works perfect for me, however curently only Color materials are supported and I need an image. It looks the only option I see is SingleTileImageryProvidera. The problem I face is that I need to rotate my image(texture) to match real location of the object I want to put in place while in SingleTileImagery the rectangle must be parallel to latitude/longitude lines. How can I rotate the only image loaded by SingleTileImageryProvider ? Should I write my own tileprovider, if yes how, if not what are other options to achieve what I need ?
thanks in advance for any hints